Cyberpunk 2077
Those still playingCyberpunk 2077despiteits amalgam of irritating bugs and glitchesmay be scat into the same problem many open - world RPG fans have : figure out what loot they should betray , dismantle , or keep . This conundrum is one that rears its surly head in most biz in this genre , and many gamers have a vox in their psyche that take a firm stand they might demand something later . Thus , they finish up billboard items they will never use .
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There is a position for cache certain items , of row , but most of the loot can be chuck out through selling or dismantle , with the money or components earned put toward weapons , clothing , or cyberware that is more useful . The hard part is settle what makes the track of staying in players ’ inventory . For that , there are two principal philosophies depending on whether gamers are rooter of crafting inCyberpunk 2077 : level and trade everything and only habituate crafted gear or take apart and sell everything that is not a direct upgrade ( the scavenger ’s way ) .
Loot to Sell, Dismantle, or Keep in Cyberpunk 2077 - Crafters
Crafting is the good method for obtaining some ofCyberpunk 2077’smost powerful weapon and wear . For players who opt to create their arsenal themselves , the way they approach selling , dismantling , or keeping is a little different than those who opt to waive crafting all together . The basic principle for this playstyle is to either sell or disassemble everything that gets looted to favor using crafted equipment .
There is some nuance to this , however , as fans must still decide whether to deal or disassemble a specific opus of shekels . Junk , for exemplar , should always be dismantled , and obtaining the Scrapper perk in the Crafting tree ( within the Technical Ability attribute ) makes this easy , as it allows dust to mechanically be dismantled when picked up . This is a quick way for gamers to accumulate components for common and rare crafted items .
Though , this still mean players need to make up one’s mind whether to dismantle or despoil weapon , article of clothing , mods , and cyberware . For crafters , dismantling point that will only generate components of a lower quality than they wish to use , such as uncommon components when seeking to craft epic items , is useless . crafter should only focus on dismantle loot that provides the right tier of components they are essay to craft . Rare craftsman should only strip uncommon and heroic dinero and deal rare and common kale .
Note that rare and epical items , when dismantled , also provide common and rare components along with the rare and epic ones . trust on the lower tiers of equipment for those stuff becomes unneeded once able to craft rare , epic , or legendary item . Thus , betray everything that does not bring on component part at the desired tier . As far as what to keep , thespian should focalize on crafting those weapon system and clothing they intend to utilize bet on their playstyle . Also , keep medical stims ; never dismantle or sell those .
Loot to Sell, Dismantle, or Keep in Cyberpunk 2077 - Scavengers
Scavengers are those players who prefer to forego crafting and expend theirCyberpunk 2077attribute and perk pointson more active skills and endowment . There is nothing wrong with this playstyle , as crafting can often finger mundane and deadening , especially when considering the upgrade process and hoarding material . For scavengers , however , the ism of what to dismantle versus what to trade or keep is a little different .
While magpie do not wish to craft as their primary author of upgrading their arsenal , they should still amass some constituent by dismantling vulgar and rare token . The intellect behind this is to craft , at a bare minimum , medical stims for tough encounters . take damage is inevitable inCyberpunk 2077,especially in honcho fighting or when significantly outnumbered . make ways to heal is paramount and relying on loot the medical items or buy them is ineffective in the long run . Craft them .
Other than aesculapian stims , there is no reasonableness for scavengers to craft . So , they should focus on determining what to deal and what to keep when not in need of healing items . The way to determine this is easy : if it is not a direct upgrade , sell it .
This becomes more difficult when looting an point that is an upgrade but does not mesh with the fan ’s playstyle . In this case , deal it is fine if the increase in public utility is paltry . However , significant rise should never be sell , as they can come in handy when tackling more unmanageable content , where the existent loot - plenteous scenarios occur ( players will find something they like there ) . Besides , those upgrades that do not adhere to a fan ’s playstyle can be sold , and the money can be used to buy upgrades they care .
Eventually , scavengers will be looting rare , epical , and even legendary equipment during their journey , or they will have enough eddies ( money ) to buy the gamy - timber equipment they covet . The difference between those items and crafted ones is paltry and should not be a resolve factor when decide which agency to encounter . All the biz ’s substance is vincible on the difficult difficulties either room .
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Cyberpunk 2077is available on PC , PS4 , Stadia , and Xbox One , with upgraded version coming to PS5 and Xbox Series X in 2021 .