Paper Mario: The Origami King

During the main story ofPaper Mario : The Origami King , Mario , and Olivia will eventually stumble onto the set of a game show called Shy Guys Finish Last on the direction to the final hot spring in Shangri Spa . The player ’s computer memory and puzzle - solving skills will be timed and tested in this miniskirt - secret plan . player will need to make out teaser from four family of miniskirt - game at three different storey and do a sudden death question correctly to win . Completing it successfully earn Mario one of the 120 Collectible Treasures in the game .

If you want tounlock the secret ending toPaper Mario : The Origami King , you will have to finish this mini - game perfectly at some point . While the first time Mario plays Shy Guys Finish Last is not extremely high - stakes , player may want to return to the mini - secret plan and try for a perfect game , completing every challenge at every level . Doing so will earn players the Quiz Master Trophy , likely one of the most difficult in the plot . However , the challenges in Shy Guys Finish Last are unmanageable , and failing mean secret plan over .

The Origami King , the belated first appearance in the Paper Mario serial , is a well - crafted blending of Cronenberg - style organic structure horror and oddball whimsy .

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How To Play Shy Guys Finish Last

Tips For Scoring Well

To bring in this while of theCollectible Treasures inPaper Mario : The Origami King , histrion will have to grade 100 points . Scoring 100 points allows Mario to prefer to try the Sudden Death challenge , which gives you a question that you must reply or fail . The first time you make for , you will get the challenges at random . If you fail to pass on 100 points , you go the mini - game . If youscore 100 point , you bring home the bacon , even if you do not face every challenge . This does award you the Collectible Treasure just for finishing successfully .

You canchoose to skip the Sudden Deathquestion and go to the Spring of Rainbows the first prison term you assay this mini - game if you pass on 100 point .

However , if you want the Trophy , you will have to amount back and assay Shy Guys Finish Last again , as this will allow you to try toget every Challenge absolutely scoredand apply all your wits to do it . This mean getting all three levels of all four Challenges perfect and the Sudden Death question . Finishing a perfect run willearn you the Quiz Master Trophyand unlock the hidden close .

Shy Guy from Paper Mario Origami King and an arena

Custom Image by Katarina Cimbaljevic

As some bonus tips , some players choose touse the Screen Capture pick to memorialize their footageduring the different Challenges , as this allows them to look back and get the correct answers . This can be a two-fold - edged steel , as you have avery special metre for each Challenge , and looking through footage might take too long . This entirely depends on you and how fast you may channelize your footage . It is also commend that players lay aside their game just before starting the miniskirt - game so that you could restart if necessary without much trouble .

There arefour full Challenges with three levels each , plus the Sudden Death round . You will not have to dispatch all of them to reach 100 points . The amount of distributor point you get per level is list in the tabular array below :

Level

paper mario scissors boss

spot

1

10 pts

Mario wins the Ninji Skills Challenge during the Shy Guys Finish Last mini-game in Paper Mario: The Origami King

2

30 pts

3

The Ring Scramble Game has Mario unscramble an image by rotating and shifting rings in the Shy Guys Finish Last game show mini game in Paper Mario: The Origami King

50 pts

Ring Scramble

Picture Perfect

The first puzzle category for Shy Guys destination Last isRing Scramble . In this puzzle , an image is shuffled , and the player has limited changes to rotate and slide the mob to return the picture to its original . The images live on hoop , whichrotate together , and wedges , which slide together . The images will not always be scramble the same way , but there are some constants the player can look for .

In the first grade of Ring Scramble , the icon does not command sliding . The player hasfour moves and 40 secondsto rotate the ring of the ikon back to their original place . In the 2nd and third levels , Mario hasone minute and seven and six moves , severally . These two rounds will require sliding . The third round will have the most complex image and the diminished details , making it severely to see on the nose where each musical composition belong .

Ring move

Enemies compete in a 1000m footrace in during Race n Place, a challenge in the Shy Guys Finish Last Game Show mini-game in Paper Mario: The Origami King

Time Limit

Image

4

Mario tests his Ninji skills in the Ninji Skills category challenge, a challenge in the Shy Guys Finish Last Game Show mini-game in Paper Mario: The Origami King

40s

Canned - Food Par - tay Trio

7

Mario and Olivia stand on the platform in Whispering Woods

60s

Emcee Shy Guy

6

Goombas enter and leave the hot springs during Bath Math, a challenge in the Shy Guys Finish Last Game Show mini-game in Paper Mario: The Origami King

Overlook Mountain

Race ‘n’ Place

Photo Finish

The second puzzler category , Race ' n ' Place , take participant towatch a 100 - meter dash between four kind ofenemiesinPaper Mario : The Origami King . Players will call for to keep an eye on the race and memorize the winner and the placement of the other runner at the end of the race . They will also need toalign the runners using only a serial of ringsthat actor are take to after the race , where you must slide the rings to put the runner over the number they correspond to .

In the first level , players only need toidentify and site the winning runnerwithin 40 seconds . In the second level , participant take to discover and place either the second , third , or 4th - place runner within 40 seconds . In the third level , player will need to arrange allfour moon curser in a line in their eat up order within one arcminute . Many players like taking a screen seizure prior to the transcription to be sure of their reply .

The teaser for levels 2 and 3 contains extra character , the exact identification number of which is detailed below .

Gaming

of Characters

What Player Must aim

1 ( success )

Paper Mario: The Origami King

1 ( Random )

9

4 ( All Four )

55s

Ninji Skills

Tracking Hidden Information

In this classic biz , several enemies will be show and then placed under gamey container . The containerswill be shuffled around . actor will need to concentrate specifically onthe location of the Ninjisin the group and move them into a highlighted area in the arena . To acquire , the highlighted area can only contain Ninjis .

The easiest path to complete this challenge on level three is to focusonly on the foe that are not Ninji , as there will typically be fewer of them to keep racecourse of . During level 1 , there is onlyone Ninji to keep track of , making this the easiest level by far .

Players tend torecord this challenge as wellto have a moment to see back and figure out the right answer . However , they may miss some of the shuffling on degree 3 , thanks to the increased fourth dimension spent prompt the boxful around . Players can alsouse their fingers to postdate either the other enemiesor the Ninji , whichever enemy there are fewer of .

of Ninjis

of Other enemy

The paper in Paper Mario : The Origami King behaves like real paper ; it can fade or shrivel with clock time . Mario can furbish up it at a secluded spring .

Bath Mat

Where Memory Meets Math

The last challenge , Bath Math , asks player toexercise their memory and math skills . Mario will watchGoombas enter and depart the hot leap and must con the number of Goombas leftin the hot saltation at the final stage . They will then need to arrange numbers into an equating on the battle domain that equals the number left in the spring . Allfour slot need a number or symbolfor a complete result .

During level 1 , the Goombas move slowly , and it should be fairly dim-witted for the player to come up with the result . During level 2 , theGoombas move tight , and there may be quite a few added at the remnant just before the photographic camera cut to black . Finally , in grade 3,hot steam from the spring will cloud the pool , making it unimaginable for the player to see the inside . They will have to keep trail of thenumber of Goombasbased solely on watching them enter and leave the springs .

This is another challenge where screen capture might be good . participant can record the final number of Goombas for floor 1 and 2 and can narrate for level 3 if needed . Again , you will apply the rings to make your formula , which includes anumber , an addition and subtraction symbolization , and a second number . The final par should describe up with the equal and question mark signal . There may very well bemore than one right answer .

Steam Present ?

How many # s to Choose From

No

13

11

Yes

10

Sudden Death Answers

Musical Notes

The final challenge of Shy Guys Finish Last isreminiscent of music small beer . As the name implies , Mario must get this question good to acquire . CheckJerry’sYoutube telecasting to see what happens if he does not . To play , the Shy Guy innkeeper willplay one of three songs from earlier in the game : Happy & Sappy from Ol' Grandsappy inPaper Marios ’s Whispering Woods , Go with the Flow from the Oarman at Eddy River , or My Heart ’s a - Burnin ' from the Scorching Sandpaper Desert . Mario must dispatch the lyric to finish the game show .

If this is the first time Mario has played Shy Guys close Last , he will receiveCollectible Treasure No . 108 : Sudden Death Cannon . If this is the 2nd meter he has finish the miniskirt - game inPaper Mario : The Origami King , he will obtain the Quiz Master Trophy and 3000 coins .

Video Credit : Jerry / YouTube